Sciweavers

1098 search results - page 27 / 220
» Interval analysis for computer graphics
Sort
View
3DIM
1997
IEEE
15 years 6 months ago
Robust Meshes from Multiple Range Maps
This paper presents a method for modeling the surface of an object from a sequence of range maps. Our method is based on a volumetric approach that produces a compact surface with...
Kari Pulli, Tom Duchamp, Hugues Hoppe, John Alan M...
128
Voted
MVA
2011
234views Computer Vision» more  MVA 2011»
14 years 8 months ago
Feature tracking and matching in video using programmable graphics hardware
Abstract This paper describes novel implementations of the KLT feature tracking and SIFT feature extraction algorithms that run on the graphics processing unit (GPU) and is suitabl...
Sudipta N. Sinha, Jan-Michael Frahm, Marc Pollefey...
ATAL
2007
Springer
15 years 8 months ago
Constraint satisfaction algorithms for graphical games
We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. T...
Vishal Soni, Satinder P. Singh, Michael P. Wellman
IGARSS
2009
14 years 11 months ago
Parallel Implementation of Endmember Extraction Algorithms using NVidia Graphical Processing Units
Spectral mixture analysis is an important task for remotely sensed hyperspectral data interpretation. In spectral unmixing, both the determination of spectrally pure signatures (e...
Antonio Plaza, Javier Plaza, Sergio Sánchez
140
Voted
CVPR
2004
IEEE
16 years 3 months ago
Propagation Networks for Recognition of Partially Ordered Sequential Action
We present Propagation Networks (P-Nets), a novel approach for representing and recognizing sequential activities that include parallel streams of action. We represent each activi...
Yifan Shi, Yan Huang, David Minnen, Aaron F. Bobic...