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GECCO
2008
Springer
257views Optimization» more  GECCO 2008»
15 years 2 months ago
Rapid evaluation and evolution of neural models using graphics card hardware
This paper compares three common evolutionary algorithms and our modified GA, a Distributed Adaptive Genetic Algorithm (DAGA). The optimal approach is sought to adapt, in near rea...
Thomas F. Clayton, Leena N. Patel, Gareth Leng, Al...
ICPR
2010
IEEE
14 years 11 months ago
Graphical Model-Based Tracking of Curvilinear Structures in Bio-image Sequences
Tracking of curvilinear structures is a task of fundamental importance in the quantitative analysis of biological structures such as neurons, blood vessels, retinal interconnects,...
Pradeep Koulgi, Mehmet Emre Sargin, Kenneth Rose, ...
100
Voted
DIGRA
2003
Springer
15 years 7 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
136
Voted
CVPR
2007
IEEE
16 years 3 months ago
Recognizing Human Activities from Silhouettes: Motion Subspace and Factorial Discriminative Graphical Model
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Liang Wang, David Suter
CCA
2005
Springer
15 years 7 months ago
The Dedekind Reals in Abstract Stone Duality
kind Reals in Abstract Stone Duality Andrej Bauer and Paul Taylor 3 June 2009 Stone Duality (ASD) is a direct axiomatisation of general topology, in contrast to the traditional an...
Andrej Bauer, Paul Taylor 0002