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» Interval analysis for computer graphics
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CG
2006
Springer
15 years 7 months ago
A Retrograde Approximation Algorithm for One-Player Can't Stop
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
James Glenn, Haw-ren Fang, Clyde P. Kruskal
125
Voted
ICAD
2004
15 years 4 months ago
Soundserver: Data Sonification On-Demand for Computational Instances
The rapid accumulation of large collections of data has created the need for efficient and intelligent schemes for knowledge extraction and results analysis. The resulting informa...
Jorge Cardoso, Jos Carvalho, Luís Teixeira,...
ACG
2009
Springer
15 years 10 months ago
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
Paolo Ciancarini, Gian Piero Favini
132
Voted
GD
1999
Springer
15 years 7 months ago
Centrality in Policy Network Drawings
—We introduce a network visualization technique that supports an analytical method applied in the social sciences. Policy network analysis is an approach to study policy making s...
Ulrik Brandes, Patrick Kenis, Dorothea Wagner
CG
2005
Springer
15 years 3 months ago
Sloppy selection: Providing an accurate interpretation of imprecise selection gestures
This paper describes on-going work in the analysis of motion dynamics in pen-based interaction. The overall goal is the creation of a model of user motion in pen gestures where co...
Edward Lank, Eric Saund