Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
The rapid accumulation of large collections of data has created the need for efficient and intelligent schemes for knowledge extraction and results analysis. The resulting informa...
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
—We introduce a network visualization technique that supports an analytical method applied in the social sciences. Policy network analysis is an approach to study policy making s...
This paper describes on-going work in the analysis of motion dynamics in pen-based interaction. The overall goal is the creation of a model of user motion in pen gestures where co...