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» Interval analysis for computer graphics
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132
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ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
15 years 7 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
SAC
2010
ACM
15 years 10 months ago
Constraint-based LN-curves
We consider the design of parametric curves from geometric constraints such as distance from lines or points and tangency to lines or circles. We solve the Hermite problem with su...
Young Joon Ahn, Christoph M. Hoffmann
130
Voted
UAI
2008
15 years 4 months ago
Inference for Multiplicative Models
The paper introduces a generalization for known probabilistic models such as log-linear and graphical models, called here multiplicative models. These models, that express probabi...
Ydo Wexler, Christopher Meek
116
Voted
CG
2004
Springer
15 years 3 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman
126
Voted
AFRIGRAPH
2003
ACM
15 years 8 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers