Sciweavers

1098 search results - page 95 / 220
» Interval analysis for computer graphics
Sort
View
124
Voted
FDG
2009
ACM
15 years 10 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
163
Voted
TCSV
2002
292views more  TCSV 2002»
15 years 3 months ago
Document image segmentation using wavelet scale-space features
In this paper, an efficient and computationally fast method for segmenting text and graphics part of document images based on textural cues is presented. We assume that the graphic...
Mausumi Acharyya, Malay K. Kundu
158
Voted
CG
2007
Springer
15 years 3 months ago
Visual data mining and analysis of software repositories
In this article we describe an ongoing effort to integrate information visualization techniques into the process of configuration management for software systems. Our focus is to...
Lucian Voinea, Alexandru Telea
144
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
125
Voted
SAC
2004
ACM
15 years 9 months ago
Axes-based visualizations with radial layouts
In the analysis of multidimensional data sets questions involving detection of extremal events, correlations, patterns and trends play an increasingly important role in a variety ...
Christian Tominski, James Abello, Heidrun Schumann