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ACMACE
2005
ACM
15 years 7 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
HICSS
2003
IEEE
98views Biometrics» more  HICSS 2003»
15 years 7 months ago
Effectiveness and Applicability of Internet-Based Training in the Corporation - Case of Egypt
Learning is the most indispensable activity in the current knowledge-based economy where firms, in order to compete and survive, must be constantly alert, capable of adapting to f...
Mohamed Ibrahim
113
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GLOBECOM
2009
IEEE
15 years 5 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
IMC
2007
ACM
15 years 3 months ago
Acyclic type-of-relationship problems on the internet: an experimental analysis
An experimental study of the feasibility and accuracy of the acyclicity approach introduced in [14] for the inference of business relationships among autonomous systems (ASes) is ...
Benjamin Hummel, Sven Kosub
IPM
2007
129views more  IPM 2007»
15 years 1 months ago
Examining the effectiveness of real-time query expansion
Interactive query expansion (IQE) (c.f. Efthimiadis, 1996) is a potentially useful technique to help searchers formulate improved query statements, and ultimately retrieve better ...
Ryen W. White, Gary Marchionini