We present a novel surface reconstruction algorithm that can recover high-quality surfaces from noisy and defective data sets without any normal or orientation information. A set ...
Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, whic...
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
In this paper we present a high-fidelity surface approximation technique that aims at a faithful reconstruction of piecewise-smooth surfaces from a scattered point set. The presen...
A new approach performing surface extraction from 3D images under user defined geometrical constraints is presented. The constraints are introduced through boundary curves given by...