Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
This document presents a simulation-based method for the development of real time embedded systems. This kind of system is really sensitive to the communication with external envi...
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
The wireless networking environment presents formidable challenges to the study of broadcasting and multicasting problems. In this paper we focus on the problem of multicast tree c...
Jeffrey E. Wieselthier, Gam D. Nguyen, Anthony Eph...
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...