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AVI
2008
15 years 2 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
DSRT
2005
IEEE
15 years 5 months ago
A MDA-based approach for real time embedded systems simulation
This document presents a simulation-based method for the development of real time embedded systems. This kind of system is really sensitive to the communication with external envi...
Julien DeAntoni, Jean-Philippe Babau
AAMAS
2012
Springer
13 years 7 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
MONET
2002
120views more  MONET 2002»
14 years 11 months ago
Energy-Efficient Broadcast and Multicast Trees in Wireless Networks
The wireless networking environment presents formidable challenges to the study of broadcasting and multicasting problems. In this paper we focus on the problem of multicast tree c...
Jeffrey E. Wieselthier, Gam D. Nguyen, Anthony Eph...
COOPIS
2004
IEEE
15 years 3 months ago
A Distributed and Parallel Component Architecture for Stream-Oriented Applications
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...
Paulo Barthelmess, Clarence A. Ellis