tion and alteration of software models at different levels of abstraction. These modifications are usually performed independently, but the objects to which they are applied to, ar...
We consider detection of moving ground vehicles in airborne sequences recorded by a thermal sensor with automatic gain control, using an approach that integrates dense optic flow...
This paper is about non-approximate acceleration of high-dimensional nonparametric operations such as k nearest neighbor classifiers. We attempt to exploit the fact that even if w...
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
We describe an adaptation of the billiard algorithm for finding dense packings of equal spheres inside a domain of the euclidean space. In order to improve the convergence of this...