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ISWC
1997
IEEE
15 years 8 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
BCS
2008
15 years 6 months ago
On Using Physical Analogies for Feature and Shape Extraction in Computer Vision
: There is a rich literature of approaches to image feature extraction in computer vision. Many sophisticated approaches exist for low- and high-level feature extraction but can be...
Mark S. Nixon, Cem Direkoglu, Xin U. Liu, David J....
167
Voted
GIAE
2004
Springer
181views Mathematics» more  GIAE 2004»
15 years 10 months ago
Applications of Conformal Geometric Algebra in Computer Vision and Graphics
Abstract. This paper introduces the mathematical framework of conformal geometric algebra (CGA) as a language for computer graphics and computer vision. Specifically it discusses ...
Rich Wareham, Jonathan Cameron, Joan Lasenby
FCCM
1997
IEEE
111views VLSI» more  FCCM 1997»
15 years 8 months ago
Real-time stereo vision on the PARTS reconfigurable computer
This paper describes a powerful, scalable, reconfigurable computer called the PARTS engine. The PARTS engine consists of 16 Xilinx 4025 FPGAs, and 16 one-megabyte SRAMs. The FPGAs...
John Woodfill, Brian Von Herzen

Book
292views
17 years 3 months ago
From Surfaces to Objects: Computer Vision and Three Dimensional Scene Analysis
"Three dimensional scene analysis has reached a turning point. Though researchers have been investigating object recognition and scene understanding since the late 1960’s, a...
Robert B. Fisher