We present a pose estimation method for rigid
objects from single range images. Using 3D models of the
objects, many pose hypotheses are compared in a data-parallel
version of t...
In Kyu Park, Marcel Germann, Michael D. Breitenste...
We present a graphics hardware implementation of the tangent-plane algorithm for computing the kth-order Voronoi diagram of a set of point sites in image space. Correct and effici...
Object pose (location and orientation) estimation is a
common task in many computer vision applications. Although
many methods exist, most algorithms need manual
initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...