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241views
14 years 10 months ago
Fast and Automatic Object Pose Estimation for Range Images on the GPU
We present a pose estimation method for rigid objects from single range images. Using 3D models of the objects, many pose hypotheses are compared in a data-parallel version of t...
In Kyu Park, Marcel Germann, Michael D. Breitenste...
JGTOOLS
2006
199views more  JGTOOLS 2006»
14 years 9 months ago
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
We present a graphics hardware implementation of the tangent-plane algorithm for computing the kth-order Voronoi diagram of a set of point sites in image space. Correct and effici...
Ian Fischer, Craig Gotsman
90
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3DIM
2007
IEEE
15 years 9 months ago
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...
GRAPHITE
2006
ACM
15 years 3 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
CGF
2008
114views more  CGF 2008»
14 years 9 months ago
Displacement Mapping on the GPU - State of the Art
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
László Szirmay-Kalos, Tamás U...