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GRAPHICSINTERFACE
2004
14 years 11 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
CGF
2010
117views more  CGF 2010»
14 years 9 months ago
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we ...
Jiawei Ou, Fabio Pellacini
CMPB
2010
152views more  CMPB 2010»
14 years 9 months ago
Fast free-form deformation using graphics processing units
A large number of algorithms have been developed to perform non-rigid registration and it is a tool commonly used in medical image analysis. The FreeForm Deformation algorithm is ...
Marc Modat, Gerard R. Ridgway, Zeike A. Taylor, Ma...
CGF
2008
130views more  CGF 2008»
14 years 9 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
SMA
2008
ACM
154views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Solid height-map sets: modeling and visualization
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...