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ML
2006
ACM
15 years 2 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
TCSV
2008
139views more  TCSV 2008»
15 years 2 months ago
A Fast MB Mode Decision Algorithm for MPEG-2 to H.264 P-Frame Transcoding
Abstract--The H.264 standard achieves much higher coding efficiency than the MPEG-2 standard, due to its improved inter-and intra-prediction modes at the expense of higher computat...
Gerardo Fernández-Escribano, Hari Kalva, Pe...
130
Voted
BMCBI
2004
123views more  BMCBI 2004»
15 years 2 months ago
Interaction profile-based protein classification of death domain
Background: The increasing number of protein sequences and 3D structure obtained from genomic initiatives is leading many of us to focus on proteomics, and to dedicate our experim...
Drew Lett, Michael Hsing, Frederic Pio
127
Voted
ML
2000
ACM
15 years 2 months ago
Maximizing Theory Accuracy Through Selective Reinterpretation
Existing methods for exploiting awed domain theories depend on the use of a su ciently large set of training examples for diagnosing and repairing aws in the theory. In this paper,...
Shlomo Argamon-Engelson, Moshe Koppel, Hillel Walt...
116
Voted
ML
2000
ACM
185views Machine Learning» more  ML 2000»
15 years 2 months ago
A Comparison of Prediction Accuracy, Complexity, and Training Time of Thirty-Three Old and New Classification Algorithms
Twenty-two decision tree, nine statistical, and two neural network algorithms are compared on thirty-two datasets in terms of classification accuracy, training time, and (in the ca...
Tjen-Sien Lim, Wei-Yin Loh, Yu-Shan Shih
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