Among the most exciting advances in early vision has been the development of efficient energy minimization algorithms for pixel-labeling tasks such as depth or texture computation....
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
We present the SQRAM architecture for quantum computing, which is based on Knill’s QRAM model. We detail a suitable instruction set, which implements a universal set of quantum ...
Rajagopal Nagarajan, Nikolaos Papanikolaou, David ...
We consider the classical rumor spreading problem, where a piece of information must be disseminated from a single node to all n nodes of a given network. We devise two simple pus...
George Giakkoupis, Thomas Sauerwald, He Sun, Phili...
The paper describes some innovations related to the ongoing work on the GSA prototype, an integrated information retrieval agent. In order to improve the original system effective...
Giovambattista Ianni, Francesco Ricca, Francesco C...