Background: Finishing is the process of improving the quality and utility of draft genome sequences generated by shotgun sequencing and computational assembly. Finishing can invol...
Sergey Koren, Jason R. Miller, Brian Walenz, Grang...
We present randomized and deterministic algorithms for many-to-one routing on an n-node two-dimensional mesh under the store-and-forward model of packet routing. We consider the g...
Abstract. Three theoretical perspectives upon conservation of performance in function optimization are outlined. In terms of statistical information, performance is conserved when ...
We present novel randomized algorithms for solving global motion planning problems that exploit the computational capabilities of many-core GPUs. Our approach uses thread and data...
Congestion control algorithms, such as TCP or the closelyrelated additive increase-multiplicative decrease algorithms, are extremely difficult to simulate on a large scale. The re...