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WSCG
2004
120views more  WSCG 2004»
15 years 4 months ago
Voxelization of Solids Using Simplicial Coverings
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing so...
Antonio J. Rueda Ruiz, Rafael Jesús Segura,...
DAC
2006
ACM
15 years 9 months ago
Use of C/C++ models for architecture exploration and verification of DSPs
Architectural decisions for DSP modules are often analyzed using high level C models. Such high-level explorations allow early examination of the algorithms and the architectural ...
David Brier, Raj S. Mitra
SIGMETRICS
2005
ACM
110views Hardware» more  SIGMETRICS 2005»
15 years 8 months ago
Empirical evaluation of multi-level buffer cache collaboration for storage systems
To bridge the increasing processor-disk performance gap, buffer caches are used in both storage clients (e.g. database systems) and storage servers to reduce the number of slow di...
Zhifeng Chen, Yan Zhang, Yuanyuan Zhou, Heidi Scot...
CC
2007
Springer
15 years 9 months ago
Preprocessing Strategy for Effective Modulo Scheduling on Multi-issue Digital Signal Processors
To achieve high resource utilization for multi-issue Digital Signal Processors (DSPs), production compilers commonly include variants of the iterative modulo scheduling algorithm. ...
Doosan Cho, Ravi Ayyagari, Gang-Ryung Uh, Yunheung...
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop