We describe a unified framework of aesthetic criteria and complexity measures for drawing planar graphs with polylines and curves. This framework includes several visual properties...
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play...
We present a technique for evaluating the usability and effectiveness of ambient displays. Ambient displays are and aesthetic peripheral displays portraying non-critical informati...
Jennifer Mankoff, Anind K. Dey, Gary Hsieh, Julie ...
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...