Sciweavers

235 search results - page 19 / 47
» Is Aesthetics Computable
Sort
View
GD
1998
Springer
15 years 5 months ago
A Framework for Drawing Planar Graphs with Curves and Polylines
We describe a unified framework of aesthetic criteria and complexity measures for drawing planar graphs with polylines and curves. This framework includes several visual properties...
Michael T. Goodrich, Christopher G. Wagner
82
Voted
IE
2007
15 years 2 months ago
Dismembers of the audience: the expulsive, explosive force of bodies in games
In this paper, a conceptual framework is developed for critiquing extreme violence in computer and videogames from an aesthetic perspective. In particular focus is the common play...
Christian McCrea
90
Voted
CHI
2003
ACM
16 years 1 months ago
Heuristic evaluation of ambient displays
We present a technique for evaluating the usability and effectiveness of ambient displays. Ambient displays are and aesthetic peripheral displays portraying non-critical informati...
Jennifer Mankoff, Anind K. Dey, Gary Hsieh, Julie ...
102
Voted
FDG
2009
ACM
15 years 7 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
88
Voted
CHI
2007
ACM
16 years 1 months ago
Studying antecedents of emotional experiences in interactive contexts
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...
Manfred Thüring, Sascha Mahlke