Sciweavers

235 search results - page 20 / 47
» Is Aesthetics Computable
Sort
View
90
Voted
DIGRA
2003
Springer
15 years 6 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
104
Voted
ICCSA
2003
Springer
15 years 6 months ago
Digital Styling for Designers: Sketch Emulation in Computer Environment
Abstract. The digitalization of product-styling tools for the early designdevelopment stage has focused on using raster-type graphics S/Ws. These kinds of S/Ws enable designers fre...
Seok-Hyung Bae, Won-Sup Kim, Eun-Sook Kwon
97
Voted
ISVC
2010
Springer
14 years 11 months ago
Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph
Abstract. Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyei...
Yuki Morimoto, Kenji Ono
147
Voted
TOG
2012
181views Communications» more  TOG 2012»
13 years 3 months ago
Guided exploration of physically valid shapes for furniture design
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra
116
Voted
CIE
2004
Springer
15 years 17 days ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill