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» Is Requirements Engineering Useless in Game Development
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ICCS
2005
Springer
13 years 11 months ago
Games of Inquiry for Collaborative Concept Structuring
Google’s project to digitize five of the world's greatest libraries will dramatically extend their search engine reach in the future. Current search-engine philosophy, which...
Mary A. Keeler, Heather D. Pfeiffer
CCECE
2006
IEEE
14 years 9 days ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
FPGA
2006
ACM
90views FPGA» more  FPGA 2006»
13 years 10 months ago
Improving performance and robustness of domain-specific CPLDs
Many System-on-a-Chip devices would benefit from the inclusion of reprogrammable logic on the silicon die, as it can add general computing ability, provide run-time reconfigurabil...
Mark Holland, Scott Hauck
APSEC
2006
IEEE
14 years 9 days ago
Secrobat: Secure and Robust Component-based Architectures
Software systems, component-based systems (CBS) in particular, have a lot of vulnerabilities that may be exploited by intruders. Companies spend much time and money to “patch”...
Artem Vorobiev, Jun Han
COMSWARE
2006
IEEE
13 years 10 months ago
M2MC: Middleware for many to many communication over broadcast networks
M2MC is a new distributed computing middleware designed to support collaborative applications running on devices connected by broadcast networks. Examples of such networks are wire...
Chaitanya Krishna Bhavanasi, Sridhar Iyer