In this paper, we introduce a new approach for partial 3D face recognition, which makes use of shape decomposition over the rigid1 part of a face. To explore the descriptiveness o...
In this paper, we propose a novel method for fast nearest neighbors retrieval in non-Euclidean and non-metric spaces. We organize the data into a hierarchical fashion that preserv...
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
We introduce, characterize and test a vision-based dead-reckoning system for wearable computing that allows to track the user’s trajectory in an unknown and non-instrumented envi...
Daniel Roggen, Reto Jenny, Patrick de la Hamette, ...
This paper presents an algorithm using adaptive local connectivity map for retrieving text lines from the complex handwritten documents such as handwritten historical manuscripts....