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» Issues and experience in designing two-handed interaction
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ACMIDC
2010
15 years 1 months ago
How do you play with a robotic toy animal?: a long-term study of Pleo
Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was int...
Ylva Fernaeus, Maria Håkansson, Mattias Jaco...
ACMACE
2004
ACM
15 years 5 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
HUC
2011
Springer
13 years 11 months ago
Exploring micro-incentive strategies for participant compensation in high-burden studies
Micro-incentives represent a new but little-studied trend in participant compensation for user studies. In this paper, we use a combination of statistical analysis and models from...
Mohamed Musthag, Andrew Raij, Deepak Ganesan, Sant...
CACM
2000
108views more  CACM 2000»
14 years 11 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
PUC
2007
173views more  PUC 2007»
14 years 11 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala