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INFOCOM
2012
IEEE
13 years 6 months ago
Spectrum mobility games
Cognitive radio gives users the ability to switch channels and make use of dynamic spectral opportunities. However, switching channels takes time, and may disrupt the quality of a...
Richard Southwell, Jianwei Huang, Xin Liu
NETGAMES
2006
ACM
15 years 10 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CIG
2005
IEEE
15 years 10 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
ITICSE
2005
ACM
15 years 10 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
AIIDE
2008
15 years 6 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...