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ICC
2009
IEEE
127views Communications» more  ICC 2009»
15 years 11 months ago
Security Games with Incomplete Information
—We study two-player security games which can be viewed as sequences of nonzero-sum matrix games where at each stage of the iterations the players make imperfect observations of ...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar
CHI
2004
ACM
16 years 4 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
CHI
2002
ACM
16 years 4 months ago
Physiological computing
This paper is concerned with how Physiological Computing (PC) and Brain-Computer Interfaces (BCI) may be used to enhance computer games. It is argued that PC offers a greater rang...
Jennifer Allanson, Gillian M. Wilson
IPPS
2006
IEEE
15 years 10 months ago
Cooperative load balancing for a network of heterogeneous computers
In this paper we present a game theoretic approach to solve the static load balancing problem in a distributed system which consists of heterogeneous computers connected by a sing...
Satish Penmatsa, Anthony T. Chronopoulos
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 8 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn