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SIGCSE
2009
ACM
221views Education» more  SIGCSE 2009»
16 years 5 months ago
Virtualized games for teaching about distributed systems
Complex distributed systems are increasingly important in modern computer science, yet many undergraduate curricula do not give students the opportunity to develop the skill sets ...
Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Guti...
165
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AIMSA
2008
Springer
15 years 10 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
SIMVIS
2007
15 years 5 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
QEST
2008
IEEE
15 years 11 months ago
Approximate Analysis of Probabilistic Processes: Logic, Simulation and Games
We tackle the problem of non robustness of simulation and bisimulation when dealing with probabilistic processes. It is important to ignore tiny deviations in probabilities becaus...
Josée Desharnais, François Laviolett...
WAOA
2005
Springer
152views Algorithms» more  WAOA 2005»
15 years 10 months ago
Symmetry in Network Congestion Games: Pure Equilibria and Anarchy Cost
We study computational and coordination efficiency issues of Nash equilibria in symmetric network congestion games. We first propose a simple and natural greedy method that comput...
Dimitris Fotakis, Spyros C. Kontogiannis, Paul G. ...