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CANDC
2009
ACM
15 years 8 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
CORR
2010
Springer
162views Education» more  CORR 2010»
15 years 4 months ago
Power Allocation Games in Wireless Networks of Multi-antenna Terminals
We consider wireless networks that can be modeled by multiple access channels in which all the terminals are equipped with multiple antennas. The propagation model used to account...
Elena Veronica Belmega, Samson Lasaulce, Mé...
ESORICS
2007
Springer
15 years 10 months ago
Towards Modeling Trust Based Decisions: A Game Theoretic Approach
Current trust models enable decision support at an implicit level by means of thresholds or constraint satisfiability. Decision support is mostly included only for a single binary...
Vidyaraman Sankaranarayanan, Madhusudhanan Chandra...
AAMAS
2006
Springer
15 years 4 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
134
Voted
TON
2008
139views more  TON 2008»
15 years 4 months ago
Stochastic learning solution for distributed discrete power control game in wireless data networks
Distributed power control is an important issue in wireless networks. Recently, noncooperative game theory has been applied to investigate interesting solutions to this problem. Th...
Yiping Xing, Rajarathnam Chandramouli