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NETGAMES
2006
ACM
15 years 10 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
15 years 10 months ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
WOWMOM
2005
ACM
127views Multimedia» more  WOWMOM 2005»
15 years 10 months ago
Game Theoretic Power Aware Wireless Data Access
Abstract—This paper examines the following wireless data access scenario: a number of clients are interested in a set of data items kept at the server. A client sends a query req...
Mark Kai Ho Yeung, Yu-Kwong Kwok
137
Voted
NOSSDAV
2005
Springer
15 years 10 months ago
A traffic model for the Xbox game Halo 2
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
Sebastian Zander, Grenville J. Armitage
DIGRA
2003
Springer
15 years 9 months ago
Uncle Roy all around you: mixing games and theatre on the city streets
We describe Uncle Roy All Around You, a mixture of game and theatre that took place in central London in late May and early June of 2003. Street players, equipped with handheld co...
Martin Flintham, Rob Anastasi, Steve Benford, Adam...