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CCGRID
2008
IEEE
15 years 11 months ago
A Proactive Non-Cooperative Game-Theoretic Framework for Data Replication in Data Grids
— Data grids and its cost effective nature has taken on a new level of interest in recent years; amalgamation of different providers results in increased capacity as well as lowe...
Ali Elghirani, Riky Subrata, Albert Y. Zomaya
GLOBECOM
2007
IEEE
15 years 11 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy
144
Voted
GLOBECOM
2007
IEEE
15 years 11 months ago
Constrained Stochastic Games in Wireless Networks
—We consider the situation where N nodes share a common access point. With each node i there is an associated buffer and channel state that change in time. Node i dynamically cho...
Eitan Altaian, Konstantin Avrachenkov, Nicolas Bon...
ICPP
2007
IEEE
15 years 11 months ago
Incentive-Driven P2P Anonymity System: A Game-Theoretic Approach
– Anonymous communication systems built on P2P infrastructures using anonymity forwarders are frequently affected by the churn problem, i.e. frequent joins and leaves of nodes. T...
Souvik Ray, Giora Slutzki, Zhao Zhang
141
Voted
NETGAMES
2006
ACM
15 years 11 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...