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3DPVT
2002
IEEE
119views Visualization» more  3DPVT 2002»
15 years 10 months ago
New Imaging Frontiers: 3D and Mixed Reality
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...
Eric Badiqué
CG
1998
Springer
15 years 9 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
AI
2007
Springer
15 years 5 months ago
Multi-agent learning for engineers
As suggested by the title of Shoham, Powers, and Grenager’s position paper [34], the ultimate lens through which the multi-agent learning framework should be assessed is “what...
Shie Mannor, Jeff S. Shamma
159
Voted
CN
2010
146views more  CN 2010»
15 years 5 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
IJHR
2008
91views more  IJHR 2008»
15 years 5 months ago
Robocup Humanoid Challenge
The ultimate goal of the RoboCup Initiative is to build a humanoid soccer team which beats a human World Cup Champion team. In this paper, we presents reasons why this goal should...
Norbert Michael Mayer, Minoru Asada