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NETGAMES
2006
ACM
15 years 3 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
IWEC
2004
14 years 11 months ago
Networked Mobile Gaming for 3G-Networks
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a large...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
IPCCC
2006
IEEE
15 years 3 months ago
A survey of PKI components and scalability issues
Adam J. Slagell, Rafael Bonilla, William Yurcik
MOBICOM
2006
ACM
15 years 3 months ago
A survey of practical issues in underwater networks
Jim Partan, Jim Kurose, Brian Neil Levine
BIRTHDAY
2006
Springer
15 years 1 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi