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CCR
2007
168views more  CCR 2007»
14 years 9 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
DIGRA
2005
Springer
15 years 3 months ago
Girls Creating Games: Challenging Existing Assumptions about Game Content
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
Jill Denner, Steven Bean, Linda L. Werner
GECCO
2003
Springer
115views Optimization» more  GECCO 2003»
15 years 2 months ago
Focusing versus Intransitivity
Abstract. Recently, a minimal domain dubbed the numbers game has been proposed to illustrate well-known issues in co-evolutionary dynamics. The domain
Anthony Bucci, Jordan B. Pollack
71
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AIS
2006
Springer
14 years 9 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan
PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
14 years 9 months ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun