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CSCW
2007
ACM
14 years 9 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
AAMAS
2012
Springer
13 years 5 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
80
Voted
CCGRID
2007
IEEE
15 years 3 months ago
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...
Gregor Schiele, Richard Süselbeck, Arno Wacke...
GAMEON
2003
14 years 11 months ago
A Web-Based Game for Supporting Game-Based Learning
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...
79
Voted
NLDB
2007
Springer
15 years 3 months ago
Automatic Issue Extraction from a Focused Dialogue
Various methodologies for structuring the process of domain modeling have been proposed, but there are few software tools that provide automatic support for the process of construc...
Koen V. Hindriks, Stijn Hoppenbrouwers, Catholijn ...