As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Abstract-- In this paper, we propose an evolutionary gametheoretic framework for hybrid additive white Gaussian noise multiple access channels. We consider a communication system c...
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
My research is concerned with ‘explorable virtual worlds’, usually those that are ‘artworks’, dealing with aesthetic and affective domains. Whilst developing theoretical e...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...