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145
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CSE
2009
IEEE
15 years 10 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
133
Voted
PERSUASIVE
2007
Springer
15 years 10 months ago
Fine Tuning the Persuasion in Persuasive Games
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
141
Voted
DIGRA
2003
Springer
15 years 9 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
123
Voted
ARGMAS
2004
Springer
15 years 9 months ago
Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa
127
Voted
ACMACE
2005
ACM
15 years 9 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...