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JUCS
2007
174views more  JUCS 2007»
15 years 3 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
ATAL
2006
Springer
15 years 7 months ago
On the logic of coalitional games
We develop a logic for representing and reasoning about coalitional games without transferable payoffs. Although a number of logics of cooperation have been proposed over the past...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
CORR
2010
Springer
62views Education» more  CORR 2010»
15 years 4 months ago
Twenty Questions Games Always End With Yes
Huffman coding is often presented as the optimal solution to Twenty Questions. However, a caveat is that Twenty Questions games always end with a reply of "Yes," whereas ...
John T. Gill III, William Wu
CORR
2002
Springer
96views Education» more  CORR 2002»
15 years 3 months ago
A computer scientist looks at game theory
I consider issues in distributed computation that should be of relevance to game theory. In particular, I focus on (a) representing knowledge and uncertainty, (b) dealing with fai...
Joseph Y. Halpern
NETGAMES
2005
ACM
15 years 9 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle