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NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
HICSS
2010
IEEE
487views Biometrics» more  HICSS 2010»
15 years 11 months ago
A Survey of Game Theory as Applied to Network Security
Network security is a complex and challenging problem. The area of network defense mechanism design is receiving immense attention from the research community for more than two de...
Sankardas Roy, Charles Ellis, Sajjan Shiva, Dipank...
126
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WETICE
2006
IEEE
15 years 10 months ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
SIGIR
2009
ACM
15 years 8 months ago
Page hunt: improving search engines using human computation games
There has been a lot of work on evaluating and improving the relevance of web search engines. In this paper, we suggest using human computation games to elicit data from players t...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
AAAI
2004
15 years 5 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...