The social experience of multiplayer gaming is mediated by the communications tools that are available to use. Until recently, these have been largely text-based, but with the adv...
John Halloran, Yvonne Rogers, Geraldine Fitzpatric...
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
Decision making is an important issue in robot soccer, which has not been investigated deeply enough by the RoboCup research community. This paper proposes a probabilistic approach...
Pablo Guerrero, Javier Ruiz-del-Solar, Gonzalo D&i...
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...