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CORR
2004
Springer
137views Education» more  CORR 2004»
15 years 4 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
125
Voted
CORR
2004
Springer
107views Education» more  CORR 2004»
15 years 4 months ago
Information Theory - The Bridge Connecting Bounded Rational Game Theory and Statistical Physics
A long-running difficulty with conventional game theory has been how to modify it to accommodate the bounded rationality of all real-world players. A recurring issue in statistica...
David Wolpert
139
Voted
INFOCOM
2003
IEEE
15 years 9 months ago
Detecting Network Intrusions via Sampling: A Game Theoretic Approach
In this paper, we consider the problem of detecting an intruding packet in a communication network. Detection is accomplished by sampling a portion of the packets transiting selec...
Murali S. Kodialam, T. V. Lakshman
AMAI
2004
Springer
15 years 4 months ago
Extending Answer Sets for Logic Programming Agents
We present systems of logic programming agents (LPAS) to model the interactions between decision-makers while evolving to a conclusion. Such a system consists of a number of agents...
Marina De Vos, Dirk Vermeir
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 9 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...