Sciweavers

3275 search results - page 7 / 655
» Issues in Communication Game
Sort
View
DAIS
2009
14 years 10 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
GLOBECOM
2008
IEEE
15 years 3 months ago
Game Theoretic Rate Adaptation for Spectrum-Overlay Cognitive Radio Networks
— We consider the issue of fair share of the spectrum opportunity for the case of spectrum-overlay cognitive radio networks. Owing to the decentralized nature of the network, we ...
Laxminarayana S. Pillutla, Vikram Krishnamurthy
CORR
2011
Springer
142views Education» more  CORR 2011»
14 years 4 months ago
Power Allocation Games in Interference Relay Channels: Existence Analysis of Nash Equilibria
We consider a network composed of two interfering point-to-point links where the two transmitters can exploit one common relay node to improve their individual transmission rate. ...
Elena Veronica Belmega, Samson Lasaulce
FLAIRS
2007
14 years 11 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
IJAMC
2010
114views more  IJAMC 2010»
14 years 8 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor