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ATAL
2009
Springer
15 years 11 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
EOR
2008
136views more  EOR 2008»
15 years 4 months ago
Game-theoretic analysis of cooperation among supply chain agents: Review and extensions
This paper surveys some applications of cooperative game theory to supply chain management. Special emphasis is placed on two important aspects of cooperative games: profit alloca...
Mahesh Nagarajan, Greys Sosic
COMSWARE
2006
IEEE
15 years 8 months ago
M2MC: Middleware for many to many communication over broadcast networks
M2MC is a new distributed computing middleware designed to support collaborative applications running on devices connected by broadcast networks. Examples of such networks are wire...
Chaitanya Krishna Bhavanasi, Sridhar Iyer
INFOCOM
1995
IEEE
15 years 7 months ago
Virtual Path Bandwidth Allocation in Multi-User Networks
— We consider a multiuser network that is shared by noncooperative users. Each user sets up virtual paths that optimize its own selfish performance measure. This measure account...
Aurel A. Lazar, Ariel Orda, Dimitrios E. Pendaraki...
SEAL
1998
Springer
15 years 8 months ago
Co-evolution, Determinism and Robustness
Abstract. Robustness has long been recognised as a critical issue for coevolutionary learning. It has been achieved in a number of cases, though usually in domains which involve so...
Alan D. Blair, Elizabeth Sklar, Pablo Funes