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ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
15 years 10 months ago
Game-Theoretic Paradigm for Resource Management in Spectrum Agile Wireless Networks
We propose a new way of architecting the wireless multimedia communications systems by jointly optimizing the protocol stack at each station and the resource exchanges among stati...
Fangwen Fu, Ahmad Reza Fattahi, Mihaela van der Sc...
DIMEA
2008
218views Multimedia» more  DIMEA 2008»
15 years 6 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
PIMRC
2010
IEEE
15 years 2 months ago
A secrecy game with an informed jammer relay
A four terminal Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is investigated when the jammer relay is causally given the source message....
Melda Yuksel, Xi Liu, Elza Erkip
IE
2007
15 years 5 months ago
Sam Fisher versus Immanuel Kant: the ethics of interactive media
This paper explores the notion of ethical engagement in interactive media through an examination of the Splinter Cell series of games. Keywords Interactive Media, Ethics, Stealth ...
Scott Beattie
TCIAIG
2010
14 years 11 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu