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FLAIRS
2007
15 years 17 hour ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
TCIAIG
2010
14 years 4 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
COMCOM
2006
178views more  COMCOM 2006»
14 years 9 months ago
SIP-based MIP6-MANET: Design and implementation of mobile IPv6 and SIP-based mobile ad hoc networks
In this paper, we designed and implemented an integrated wireless system, namely a SIP-based MIP6-MANET system. This SIP-based MIP6MANET system is an integration and implementatio...
Yuh-Shyan Chen, Yun-Hsuan Yang, Ren-Hung Hwang
MM
1997
ACM
102views Multimedia» more  MM 1997»
15 years 1 months ago
Flavor: A Language for Media Representation
We present the design and implementation of a new programming language for media-intensive applications called Flavor (Formal Language for Audio-Visual Object Representation). It ...
Alexandros Eleftheriadis
SIGCOMM
2010
ACM
14 years 10 months ago
Design and implementation of an "approximate" communication system for wireless media applications
All practical wireless communication systems are prone to errors. At the symbol level such wireless errors have a well-defined structure: when a receiver decodes a symbol erroneou...
Sayandeep Sen, Syed Gilani, Shreesha Srinath, Step...