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AIIDE
2008
15 years 6 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
CMS
2006
175views Communications» more  CMS 2006»
15 years 5 months ago
Attack Graph Based Evaluation of Network Security
Abstract. The perspective directions in evaluating network security are simulating possible malefactor's actions, building the representation of these actions as attack graphs...
Igor V. Kotenko, Mikhail Stepashkin
IBMSJ
2006
96views more  IBMSJ 2006»
15 years 4 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
ICASSP
2009
IEEE
15 years 2 months ago
VLSI for 5000-word continuous speech recognition
We have developed a VLSI chip for 5,000 word speakerindependent continuous speech recognition. This chip employs a context-dependent HMM (hidden Markov model) based speech recogni...
Young-kyu Choi, Kisun You, Jungwook Choi, Wonyong ...
JOT
2010
115views more  JOT 2010»
14 years 11 months ago
A Rule-Driven Approach for composing Viewpoint-oriented Models
Model composition is a crucial activity in Model Driven Engineering (MDE). It is particularly useful when adopting a multi-modeling approach to analyze and design software systems...
Adil Anwar, Sophie Ebersold, Bernard Coulette, Mah...