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TCIAIG
2010
14 years 8 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
ECBS
1996
IEEE
93views Hardware» more  ECBS 1996»
15 years 5 months ago
A Methodology for Designing and Dimensioning Critical Complex Computing Systems
It is widely recognized that real-time,fault-tolerant and distributed computing technologies play a key role in the deployment of many current andfuture (civilian or Defense) crit...
Gérard Le Lann
JSA
2010
158views more  JSA 2010»
14 years 8 months ago
Scalable mpNoC for massively parallel systems - Design and implementation on FPGA
The high chip-level integration enables the implementation of large-scale parallel processing architectures with 64 and more processing nodes on a single chip or on an FPGA device...
Mouna Baklouti, Yassine Aydi, Philippe Marquet, Je...
ICSE
2008
IEEE-ACM
16 years 2 months ago
Design and implementation of the software architecture for a 3-D reconstruction system in medical imaging
The design and implementation of the reconstruction system in medical X-ray imaging is a challenging issue due to its immense computational demands. In order to ensure an efficien...
Holger Scherl, Stefan Hoppe, Markus Kowarschik, Jo...
AUTONOMICS
2008
ACM
15 years 3 months ago
Design of a fence surveillance system based on wireless sensor networks
In this paper, we present a real application system based on wireless sensor network (WSN) for fence surveillance which is implemented on our development platform for WSN, called ...
Youngsoo Kim, Jonggu Kang, Daeyoung Kim, Eunjo Kim...