This paper presents an efficient approach to perform global interconnect sizing and spacing (GISS) for multiple nets to minimize interconnect delays with consideration of couplin...
Jason Cong, Lei He, Cheng-Kok Koh, David Zhigang P...
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
We derive PAC-Bayesian generalization bounds for supervised and unsupervised learning models based on clustering, such as co-clustering, matrix tri-factorization, graphical models...
In this paper we propose a practical and efficient method for finding the globally optimal solution to the problem of pose estimation of a known object. We present a framework tha...
Abstract. We consider the problem of estimating the shape and radiance of a scene from a calibrated set of images under the assumption that the scene is Lambertian and its radiance...