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AIIDE
2008
15 years 4 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
144
Voted
FLAIRS
2008
15 years 4 months ago
Using Genetic Programming to Increase Rule Quality
Rule extraction is a technique aimed at transforming highly accurate opaque models like neural networks into comprehensible models without losing accuracy. G-REX is a rule extract...
Rikard König, Ulf Johansson, Lars Niklasson
WSC
2008
15 years 4 months ago
Simulation-based optimization for the quay crane scheduling problem
Maritime terminals of pure transhipment are emerging logistic realities in long-distance containerized trade. Here, complex activities of resource allocation and scheduling should...
Pasquale Legato, Rina Mary Mazza, Roberto Trunfio
116
Voted
WSC
2008
15 years 4 months ago
How to build valid and credible simulation models
In this tutorial we present techniques for building valid and credible simulation models. Ideas to be discussed include the importance of a definitive problem formulation, discuss...
Averill M. Law
143
Voted
ECCV
2010
Springer
15 years 4 months ago
Descriptor Learning for Efficient Retrieval
Many visual search and matching systems represent images using sparse sets of "visual words": descriptors that have been quantized by assignment to the best-matching symb...
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