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ICIP
2004
IEEE
14 years 7 months ago
Free viewpoint video extraction, representation, coding, and rendering
Free viewpoint video provides the possibility to freely navigate within dynamic real world video scenes by choosing arbitrary viewpoints and view directions. So far, related work ...
Aljoscha Smolic, Karsten Müller, Matthias Kau...
ICIP
2008
IEEE
14 years 8 months ago
Geometry-based distributed coding of multi-view omnidirectional images
This paper presents a distributed and occlusion-robust coding scheme for multi-view omnidirectional images, which relies on the geometry of the 3D scene. The Wyner-Ziv coder uses ...
Ivana Tosic, Pascal Frossard
CW
2005
IEEE
13 years 12 months ago
Function-based Time-dependent Shape Modeling on the Web
In this paper we propose FVRML—a function-based extension of Virtual Reality Modeling Language which allows for time-dependent shape modeling on the web. Shape’s geometry, 3D ...
Qi Liu, Alexei Sourin
SAC
2009
ACM
13 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICDE
2006
IEEE
174views Database» more  ICDE 2006»
14 years 9 days ago
The Center for Plasma Edge Simulation Workflow Requirements
The Center for Plasma Edge Simulation (CPES) is a recently funded prototype Fusion Simulation Project, which is part of the DOE SciDAC program. Our center is developing a novel in...
Scott Klasky, Bertram Ludäscher, Manish Paras...