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CVPR
2011
IEEE
14 years 10 months ago
Branch and Track
We present a new paradigm for tracking objects in video in the presence of other similar objects. This branch-andtrack paradigm is also useful in the absence of motion, for the di...
Steve Gu, Carlo Tomasi
CGF
2006
139views more  CGF 2006»
15 years 1 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
GRAPHICSINTERFACE
2007
15 years 3 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
HUMO
2007
Springer
15 years 5 months ago
Efficient Upper Body Pose Estimation from a Single Image or a Sequence
We propose a method to find candidate 2D articulated model configurations by searching for locally optimal configurations under a weak but computationally manageable fitness functi...
Matheen Siddiqui, Gérard G. Medioni
ICRA
1998
IEEE
126views Robotics» more  ICRA 1998»
15 years 6 months ago
Matrix Normalization for Optimal Robot Design
Good robot performance often relies upon the selection of design parameters that lead to a well conditioned Jacobian or impedance "design" matrix. In this paper, a new d...
Leo J. Stocco, S. E. Salcudean, F. Sassani