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» Just in time learning: implementing principles of multimodal...
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SIGSOFT
2005
ACM
14 years 7 months ago
KenyaEclipse: learning to program in eclipse
A fundamental part of a Computer Science degree is learning to program. Rather than starting students on a full commercial language, we favour using a dedicated "teaching lan...
Robert Chatley, Thomas Timbul
WSDM
2010
ACM
204views Data Mining» more  WSDM 2010»
14 years 1 months ago
Learning URL patterns for webpage de-duplication
Presence of duplicate documents in the World Wide Web adversely affects crawling, indexing and relevance, which are the core building blocks of web search. In this paper, we pres...
Hema Swetha Koppula, Krishna P. Leela, Amit Agarwa...
DAGM
2003
Springer
13 years 11 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
IFIP
1999
Springer
13 years 10 months ago
Assessing Instructional Technology
: In a relatively short period of time, educational technology has become a basic component of the instructional life of almost every College or University around the world. The wa...
Lawrence M. Baldwin, Panagiotis Takis Metaxas, Win...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 5 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong