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IJRR
2008
107views more  IJRR 2008»
14 years 11 months ago
Caging Polygons with Two and Three Fingers
: We present algorithms for computing all placements of two and three fingers that cage a given polygonal object with n edges in the plane. A polygon is caged when it is impossible...
Mostafa Vahedi, A. Frank van der Stappen
CGF
2007
126views more  CGF 2007»
14 years 11 months ago
A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space
In this paper, we propose a robust and efficient Lagrangian approach for modeling dynamic interfaces between different materials undergoing large deformations and topology change...
Jean-Philippe Pons, Jean-Daniel Boissonnat
IJVR
2008
111views more  IJVR 2008»
14 years 11 months ago
Improve a Game Board based on Cultural Algorithms
Evolutionary computation is a generic term used to make reference to the solution of computational problems planned and implemented based on models of an evolutionary process. Most...
Alberto Ochoa, Alejandro Padilla, Saúl Gonz...
90
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CN
2007
108views more  CN 2007»
14 years 11 months ago
On the peninsula phenomenon in web graph and its implications on web search
Web masters usually place certain web pages such as home pages and index pages in front of others. Under such a design, it is necessary to go through some pages to reach the desti...
Tao Meng, Hong-Fei Yan
IPL
2008
95views more  IPL 2008»
14 years 11 months ago
Optimal point removal in closed-2PM labeling
An optimal labeling where labels are disjoint axis-parallel equal-size squares is called 2PM labeling if the labels have maximum length each attached to its corresponding point on...
Farshad Rostamabadi, Iman Sadeghi, Mohammad Ghodsi...
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