Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Much evidence indicates that discrimination of the familiarity of visual stimuli is dependent on the perirhinal cortex of the temporal lobe. A stimulus can become familiar to anim...
We consider a finite-state Markov decision problem and establish the convergence of a special case of optimistic policy iteration that involves Monte Carlo estimation of Q-values,...
Abstract— We present an active vision system for segmentation of visual scenes based on integration of several cues. The system serves as a visual front end for generation of obj...
This paper describes our system for generating Chinese aspect expressions. In the system, the semantics of different aspects is characterized by specific temporal and conceptual f...